Changed: All new tracked rides now use the improved physics model by default. Added: Metal low/high bracket, low/high frame, low/high support, beam, beam with posts items. Shift 2 + mouse wheel = rotation. (Does not already affect already-built loops.). Fixed: Fixed the game being practically broken. Changed: Raised maximum cooldown limit for pressure plates and proximity sensors. Added: 7 new primitives and two new materials: cobblestone and pebble. Added: Slope rope fence, 3 wooden fences, 2 neon light variants. Added: R15 character model support (optional, experimental). Added: Can now extend ride stations by building a station at the back of an existing station. Fixed: Fixed an issue causing entrance and exit gates to not update instantly when painting them. Use [Shift + [MMB] on the item with the current pivot again to reset the pivot. It can be accessed in-game at the bottom of the settings menu. Added: New (redesigned) ride "Droptower". Fixed: Fixed an issue causing some synchronized rides to not depart. Fixed: Fixed the cursor icon sometimes not changing properly depending on the editing context. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. How To Theme Park Tycoon 2 PRECISION BUILDING | #Shorts Fixed: Fixed an issue causing assigned playlists and audio range to reset. The continuous mode will continuously activate items as long as enough players are in the area. Added: Most roof, roof trim, ceiling and mesh roof items now support material selection. Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor. Added: 2 chain fence items, 3 chain items, 1 rope item, tree stump item (with axe). Added: By getting achievements, you are now eligible to be promoted in the Theme Park Tycoon 2 group on ROBLOX. Added: New ROBLOX logo to suggested images (in the image picker). Fixed: Fixed an issue causing dynamic items to not be removed properly. Changed: With dynamic daytime, days are now longer and the nights shorter. Added: The game now is compatible with the newest Roblox character structure. Wide rade of internal changes that may have broken stuff. For support: send a Direct Message. Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Added: Due to upcoming Roblox changes the flexibility of the Jukebox game pass will be affected. Fixed: Fixed an issue causing UI dialogs to be drawn too darkly sometimes. Changed: Painter tool will no longer paint materials be default (Desktop Only). For the Love of God! How Do You Rotate Buildings Changed: When dragging paths, height lock mode will now be enabled automatically during the drag to behave more consistently (Desktop only). Added: Now showing the full item hitbox when building in blue (of which part may be in the air). (hopefully). The new paths also automatically draw path curbs, which can be customized or removed. Changed: Text filtering internal adjustments. Added: Metal wall doorway, one way doorway, window, window with glass, slope, high slope, inverted slope, inverted high slope pieces. (Only applies to keyboard/mouse input.). Changed: Increased maximum audio length for the jukebox. What time does normal church end on Sunday? Moving Objects | Fandom Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line. Fixed: Fixed the scrollbar in popup dialogs not being focusable. Fixed: Fixed an issue causing the character to get stuck in ride geometry when exiting rides sometimes. Changed: Updated the text filtering to comply with the current Roblox rules. Added: Can drag most wall-like items to build many of them in a row now. Changed: Increased image resolving limit. Changed: Improved various error messages for clarity. Changed: Optimized network usage further. Thus, items can be placed within each other. Changed: Reduced price of all primitives. The right mouse button can be held down to freely drag the view of the park in any direction by moving the cursor. Fixed: Fixed an issue where in some cases you could not build an entrance or exit next to certain station segments. Changed: Enabled physics pausing while streaming content in again. Added: Added a limit of 200 jukeboxes/speakers in a park. Added: 2 pole lantern items, pole torch item, pole neon light. Fixed: Fixed tracked rides not loading in/out when moving away/towards them. Manage all your favorite fandoms in one place! (The physics model is still strongly recommended). Fixed: Fixed pathing/linking through the wall pole items. Changed: No longer showing expansion options that are not adjacent to already unlocked land. Added: Can now close the park in the park settings. The following built-in ride modes are now supported (next to the default mode: reverse- and forward- incline shuttle mode, powered launch shuttle mode, backwards mode, 2 and 3 laps mode. Added: Inner and outer corner sloped concrete and wooden roofs. When the park owner has unlocked an item, co-builders can thus use that item as well on that park even if they. Added: Chat command '/hideui' to hide most of the UI. Changed: Improved support generation for inverted tracks. Added: New emotes: dance4, dance5, and backflip (requires R15 character). Changed: When 'disable collisions' is enabled it is now also allowed to build two of the same sloped walls/fences/supports/etc. Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes. Some achievements now have descriptions describing how to get them. Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. Fixed: Fixed an issue where the UI tooltip does not show when hovering items. Changed: Adjusted height lock in build mode to behave more consistently (Desktop only). Fixed: Fixed a bug where carts did not despawn when building more track pieces. Added: Visitor thoughts about stalls are now linked to a specific stall. (Required new achievement: Activated!) Fixed: an issue causing accessories to be invisible when leaving first person camera mode on a ride. Fixed: Fixed an issue causing some parks to not load properly. (Requires game pass.) Fixed: Fixed the animations when moving items going the wrong way. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level. Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Added: Some more achievements now have descriptions describing how to get them. Added: 6 new trees: two kinds, each with two variants with Christmas decorations. The pulse mode can activate items when a player enters or exits an area. When I'm building in TPT2 there are times when I wish you can make objects move. Does anyone know if there is a way to move a ride, without having to rebuild it? Changed: Trying to build items against a wall/terrain will now always snap to the cell next to it. Changed: The road is now always loaded in. Fixed: Fixed issue causing the character to swim where it should not. Changed: Mostly restored active/item track visualization. Fixed: Fixed an issue causing the game to lock up. When selecting an item using the picker or remove tool while holding [Shift], the item size will be copied too. Fixed: Can no longer use [Alt] and click to delete items during the tutorial. Legacy content can be made visible again via the settings menu. Added: The painter tool is now available on touch screens (if the screen is large enough).
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