The second guardian soldier that blocks your path is inactive, and therefore wont move from your path. If you then jump across the gap with your Rocs Cape and return to room 18, you can find the Piece of Heart sitting at the end of a path; easy enough. If you didnt know it was there, this Piece of Heart would be almost impossible to find. [ ] After obtaining the Rocs Cape in the Palace of Wind, return to town and Minishize yourself in the Carpenters house. Kill the three red Chu Chus and climb the stairs. Theres not much for you to do on the next screen save maneuver through the many enemies. There, you can obtain a red Kinstone piece. Sand Cave: Theres another sand cave to the northeast of the Deepwood Shrine; opening it will light your path to a blue Kinstone and 50 rupees. Check our screenshot for our jar numbers. Red Kinstones: If you fly to the wind crest here, then head east into the water, you can swim to the northeast until you come to three thorny vines that will block your passage. After youre done there, head back to room 37 and walk towards room 39. In order to pass through, youll need to maneuver your way through the maze, lighting torches as you see them. There isnt much to see inside, but if you shrink yourself down at the pot, then walk outside, youll be able to climb to the roof for a red Kinstone. Another Mysterious Wall is in the sand cave near Eenie, which will send another Goron to help the other two. Split Link into three copies, then wrap around the graveyard to the left and hit the pressure panels near the large northern grave. Make your way down to room four - its at the end of the only path thats open to you - and push the lever there to the left to open up a shaft of sunlight onto the ice nearby. Inside the cave here, youll have to maneuver your way through a little push-block puzzle before you can reach the exit. To begin with, take the stairs down to room 14 and melt through the ice blocks until you reach room 26, where three beetles are waiting for you. How big is that bag? After fusing with him, take the warp in the South Hyrule Field and find yourself in a house where an old man is being haunted; if you use your Gust Jar to suck up the ghost, youll be rewarded later on. Then, find the rightmost block either to the left or right so that its out of the way. Once you have the grip ring, climb up four sets of wall on the far right of the mountain to get to a lone cave here. Throw a bomb in the fountain, and a great fairy will ask what kind of bombs you used. Doing so will let you pass through to room 27. One of the vines is not fully grown, and will require players to use the empty bottle to get some water and pour it onto the seed. If you find and fuse with his three brothers, then the rest of the trees will open up, allowing you to enter them and obtain the Magical Boomerang. Theres one near the area where you miniaturized yourself, but where you want to go first is back to one of the elevated platforms here (the ones with the wooden bridges running between them), then find the statue in the northeastern corner and shoot it in the eye. Its not difficult to find, surprisingly enough; the previously blocked doors are now open, and lead into the basement, where you can find a seemingly subterranean courtyard with a glowing door. Youll always have a chance of getting a duplicate figurine when you trade him shells, meaning that youll want to save your game before every trade, especially as you start offering up more shells, and reloading if you get duplicates, since your only goal is to get 136 unique figurines. This will lead you into a tiny bit of Lake Hylia, which will then connect to the northern end of the Minish Woods.
The Legend of Zelda: The Minish Cap miao mniejszy skal, ale masywny w Within, youll find another blue Kinstone, as well as your first metallic Chuchu enemies. The Legend of Zelda: Link's Awakening 3. If you charge your sword up and create a double of Link, then push on the large stone to the left of the colored squares, youll be able to double your strength and push it out of the way. If you dont, then youll be able to replay Vaati and relive the ending. If you equip your Mole Mitts and dig through the rock in the cave entrance, though, youll bust through into a little subterranean cavern. Use the miniaturizer here to turn yourself small, then walk through the southern passage (using your roll to avoid the raindrops) before returning yourself to normal size on the far side. Up ahead, the only path forward is through another doorway. Its possible to misplace the block of ice here if youre not careful, so get on its upper side and push it down once, then to the right. Go outside and use the gust of wind to reach the other side. You can reach Melari's Mines from here. Crenel Cave of Flames After Cave of Flames Before Castor Wilds Castor Wilds Wind Ruins Fortress of Winds Before Temple of Droplets Temple of Droplets After Temple of Droplets Royal Valley Veil Falls Cloud Tops Palace of Winds After Palace of Winds Dark Hyrule Castle Appendices Heart Pieces Hell tell you to track down a Jabber Nut, which will allow you to speak the Picori language. Head in to grab another Piece. Blues are slightly less common, but you should find plenty of them in chests. In The Minish Cap, this can only be done with the help of the Blade Brothers, the swordsmen and trainers throughout Hyrule. Yay! [ ] Theres a piece of the southern end of the lake that you can swim to. Luckily for you, the Fortress of Winds will almost immediately serve up the Dungeon Map as soon as you enter. 2023 GAMESPOT, A FANDOM COMPANY. [ ] When you have the flippers and the Pegasus Boots, use the latter on the flashy tree in the southwestern corner of the zone to reveal a Minish portal. Doing so can help you avoid having to backtrack to people later on if youre missing a required Kinstone when you first encounter them. The Compass doesnt do a whole lot for you, but it will let you access chests that might otherwise go unfound; you can check your map in the start menu to see any chests lying around that you havent found yet. Your quest? Goron: There are two Gorons you can fuse with after you obtain all six of them (one may not be immediately fusable, though.) Now that you have your sword and shield, though, you can defend yourself against the numerous monsters in the fields now, as well as cut through the grasses and shrubs that you come across, in the hopes that you might find some Rupees within. Since you can bypass the water hazard now, you can cross the bridge and reach three small caves. Show him that you've learned the Spin Attack, and he will allow you to pass on into Trilby Highlands. There will be a new type of enemy wearing a metal mask. Thisll take you out into the North Hyrule Field, where you can use your Cane to hop up to a switch and extend the bridge leading across the river. Head back to the Minish Village by moving completely south from the dungeon. It doesn't cost any money, so players won't have to worry about that. Once there, go to the northwest end of the village and enter the house with a yellow-colored roof. If youre more of a strategist, try using remote bombs to stun the knight and hit him quickly. Before going up the vine, go down the nearby ladder and go left. These are both going to set you back 600 rupees, but you should be able to easily afford that by heading to Master Smiths house in South Hyrule Field and digging up the 20 rupees there over and over again. All of Vaatis forms use the same basic concept: theres a large, central red eye protected by smaller eyes. After theyre all dead, youll get your last usable inventory item (save for the fourth bottle): the Rocs Cape. Forest Minish: If you shrink yourself at the Minish portal here and head inside the nearby crack in the wall, youll be able to fuse with the Minish inside. Youll have to pass through the cave to reach the upper level here; youll emerge near one of the whirlwinds you saw previously. The path to light up all the panels here is: down as far as you can go, right, up, right one square, up, up, left, up, right, right, down all the way, right, right, right, up, left, up, left, up, right, up, right, down, down, down, right. By the end of the game, it wont be a problem to fuse with anyone you see. Youll need to enter from both the sand cave, the ladder next to his house, and from the well (hold down while standing above it) in order to push all of the stones into place, but when you do so, you should find 300 rupees in chests there. Outside this last cave, youll come to a miniaturization point, so shrink down and follow the nearby path to reach Melanis Mines. Walk south until you reach a purple bridge. After you pull it out, youll notice a key falling all the way back down to room three, so head back down there and grab it before returning to room two, where two locked door await you. Crenel; you can reach him by heading to Mt. Now, well be honest with you - the Palace of Winds is a long, difficult dungeon. The most important item here is contained in the southeastern corner of the gardens; if you cut the grasses with your sword, youll reveal a ladder heading down to a master weapon trainer. As you do so, youll notice that some of them turn blue and remain closed, while others will turn red and open up - these latter will obviously be your primary targets. The Legend of Zelda: Oracle of Ages 5. Crenel Dungeon 1: Deepwood Shrine Dungeon 2: Cave of Flames Journey to Mt. The Minish Cap Walkthrough - Cave of Flames Chapter 1 - Deepwood Shrine Chapter 2 - Cave of Flames 2.1 - Hyrule Town 2.2 - Mt. He subsequently stonifies the Princess, and if theres one thing thats certifiably true in the Zelda universe, its that no Princess can go unsaved. To find it, Minish yourself in the carpenters house, then weave your way back up to the little field with cats in it. Hell automatically teach you the Spin Attack maneuver, sogreat.
Zelda The Minish Cap Walkthrough Part 6 - "Mount Crenel" Be sure to completely heal yourself with the hearts near the entrance to this room before heading in, as Octorock is quite a bruiser. This is only doable after you have the Mole Mitts, obviously. Before leaving, make sure to open the chest and get the Kinstone fragment. Use it to start heading west. . Now that you have your bow, youll be able to shoot the cyclopean statues in the area and force them to move. Fortunately, these cracked rocks can be destroyed with a bomb. When players arrive, an older man will approach and give players a Kinstone bag for storing Kinstones. See what we mean about it being easy to lose life here? Fill up on hearts from the skulls here before heading up in the giant whirlwind to meet the boss. In room nine, youll have to head east along some elevated rail lines until you come to a set of jars blocking off a bombable wall to the south; blast it and head through to collect another Piece of Heart, which should be your eighth total, meaning that you get a new Heart container to call your very own. Your goal being to destroy as much stuff as possible, though, you can safely ignore this warning and lay a bomb in between the two fence sections here. Minish Woods in a cave near the stairs that lead to Syrup's Hut. Check out Kinstone Fusion appendix for more details on these; the main point of returning to town, though, is to obtain more training from Swiftblade, who will teach you the Rock Breaker technique, which will let you smash through jars and rocks with just your sword. (This is formed by Kinstone fusing with one of the Minish living around Lake Hylia.) Sand Cave & Another Mysterious Wall: If you climb the western cliffs and return to the Crenel Hermit, youll notice a sand cave nearby. Shrink down and enter the Minish house first. The first one you should uncover is on the left side of the room; all you can do when you head up is push over the stone beneath the chest here to reveal the path to 20 Rupees. Off to the left, drop down into the hole and fuse kinstones with the Mysterious Cloud nearby, which will start one of the windmills back near Hailey a-tilting.
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